![]() You can see at the bottom of the card optional roles for players to get into.Īnd it is thrilling when this comes off well. You want to ask questions and give answers that simultaneously clue the team in that “Hey, I’m one of you!” and throw the spy off the scent of what the location is. So you have to walk a fine line between complete transparency and complete obfuscation. In Dixit, the goal is to give clues that at least one other player but not everyone will be able to guess. Spyfall, in some sense, is a verbal Dixit. While The Resistance emphasizes paranoia, Coup emphasizes bluffing, and One Night Ultimate Werewolf emphasizes deduction, Spyfall emphasizes creativity. Spyfall puts the party back in social deduction games. Is there room for anything new? Spyfall answers a resounding YES to that question, although it fills a different niche from the established entrants in the field. Social deduction is a crowded field these days, with mainstays like The Resistance and Werewolf and newcomers like Coup and One Night Ultimate Werewolf eating up much of the table real estate. Goldfinger, or On Her Majesty’s Secret Service? (FarmerLenny’s Take) ![]() There is a scoring system included to play the game over multiple rounds. If the spy is revealed in the accusation, the team wins. If not, the team wins.Īt the end of the eight-minute timer, players can make one final accusation (the spy can no longer guess the location). The spy may also stop the clock at any time and guess the location where the team is. If the vote is not unanimous, play continues. The team wins if the revealed card is a spy the spy wins if it is not a spy. If the group votes unanimously, the accused player reveals his or her card. The goal of the spy is to guess the location from the questions and answers other players are giving and to avoid detection.Įach player can stop the clock one time to accuse another player of being a spy. The goal of players who know the location is to find out who the spy is without giving away what the location is. The question can be anything–about the location or not–and the other player’s response can be anything. The player whose turn it is must ask a question of someone else in the group. There are thirty packs of cards, each with cards for one location and one spy card. The player who looks the shadiest begins. ![]() Mix one card for each player (one of the cards must be the spy card) from the pack together, and deal one card to each player. ![]() Each of the thirty packs of cards includes seven location cards (all the same) and one spy card. To begin a game of Spyfall, open one pack of cards. Spyfall is a party game for three to eight players. Interested in infusing your awkward small talk with a heavy dose of paranoia? Then Spyfall might be for you! How It Works You’re not at the Military Base like you thought, and the space station doesn’t afford many opportunities to “get out.” “When was the last time you saw your family?” ![]()
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